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Wed 16 May 2012, 9:00

Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel IA


Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel IA

By Shwetha Doss, Sr. Application Engineer, Intel Corporation
Shaun Lo, Application Engineer, Intel Corporation
Cary Pai, Application Engineer, Intel Corporation

1. Introduction

Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (i.e., interactive or animated), text or embedded raster graphics. The SVG specification is a royalty-free vendor-neutral open standard that has been under development by the World Wide Web Consortium* (W3C) since 1999.

SVG images and their behaviors are defined in XML text files. This means that they can be searched, indexed, scripted and, if required, compressed. As XML files, SVG images can be created and edited with any text editor.

SVG files are compact and provide high-quality graphics on the Web, in print, and on resource-limited handheld devices. In addition, SVG supports scripting and animation, so is ideal for interactive, data-driven, personalized graphics.

Using SVG has many benefits. First, you don't need to have pictures in different resolutions, no need to scale. Second, SVG is an XML file, so its size is much smaller than the raster size format for the same image. This also helps to change the picture on the fly.

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Filed under: Android* Developers
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